Squawk Computer Game Design
Copyright 2005, Seth Galbraith all rights reserved



Distribution:

Plan A

    Pre-Order
  1. First, we put out a free demo of the Squawk Computer Game.
  2. The demo points the player to the website were they can pre-order the full game CD.
  3. The CD the full game comes on is required to play the full game. (Is there already open source technology for doing this?)
  4. When we get enough pre-orders to pay for it, we print the CDs and mail them to the customers who have already ordered.
  5. The remaining CD's become inventory for further orders for the game.
  6. This money is saved until the next printing of CDs, so that we do not have to keep doing Pre-orders.

Plan B

    Shareware:
  1. A "free shareware demo" of the game will made available publically
  2. This demo will have a "register" option, where one can enter a password.
  3. The person who wants to register his game, will send his money to us (by check or by paypal.) With the money, he will also send his registration date and user name. Once we get his money, we'll e-mail him the password to his game.
  4. Then we'll do one of the following things:
  5. This has a mutual advantage to us AND our customers:

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