Squawk Computer Game Design
Copyright 2005, Seth Galbraith all rights reserved
Distribution:
Plan A
Pre-Order
- First, we put out a free demo of the Squawk Computer Game.
- The demo points the player to the website were they can pre-order the full game CD.
- The CD the full game comes on is required to play the full game. (Is there already open source technology for doing this?)
- When we get enough pre-orders to pay for it, we print the CDs and mail them to the customers who have already ordered.
- The remaining CD's become inventory for further orders for the game.
- This money is saved until the next printing of CDs, so that we do not have to keep doing Pre-orders.
Plan B
Shareware:
- A "free shareware demo" of the game will made available publically
- This demo will have a "register" option, where one can enter a password.
- When the user first installs the demo, the program will take note of the date of the instalation, and will ask for a 10 digit user-name. This "instalation date" and "user name" will be noted on the register screen.
- The password needed to register the shareware version will be based on this registration date and user name.
- The person who wants to register his game, will send his money to us (by check or by paypal.) With the money, he will also send his registration date and user name. Once we get his money, we'll e-mail him the password to his game.
- Then we'll do one of the following things:
- Enter the user-name into a database as someone who has already registered this version of the game, in case someone needs to re-install the game in the future without paying us again. Or, it might be much more cost effective to...
- Just go by the honor system: if someone claims to have registered the game before, to simply give them the password for the copy they have registered. This is preferable to alienating customers in the case that WE make a mistake entering or looking up something in a database.
- This has a mutual advantage to us AND our customers:
- [us]This takes the bandwith burden of distribution off our shoulders.
- [us]This makes it so all copies require the password process, so that the game is actually LESS piratable than a registered downloadable or a disk.
- [customer]This makes the registered version instantly available to our customers, without further download.
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