Ordinary clothes do not provide significant protection. Most characters will own several sets of clothes and rotate them between washings, but this can usually be ignored unless the characters need to take all their possessions with them. Clothing is available in many different materials, styles, colors and patterns. Cloth and clothing is cheap on Xanadu, thanks to advanced agriculture, manufacturing and global trade.
A ninja will often have 3 sets of clothes: A uniform or formal clothing for getting noticed; Work clothes in muted colors that provide a +1 stealth bonus and +3 to blend into a crowd; Dark (not black!) clothes that provide a +2 stealth bonus but stand out in a crowd. Gargoyles do not need this type of clothing.
The Empire maintains a strict monopoly over Spider Silk production. Loyal servants of the empire can purchase spider silk directly, but even second-hand spider-silk clothes are highly valued. The fibers are stretchy, stronger than steel, and very light. Spider Silk clothing styles are designed to be light and comfortable, so spider Spider Silk clothes for Kobolds are relatively thicker than Spider Silk clothes for Minotaurs, Titans or Rocs. Spider Silk is also used in Xanadu Lamellar armor.
Lamellar armor is made from small plates stitched together, forming a strong and springy composite effective for deflecting missiles and grazing attacks. Xanadu lamellar armor made with Spider Silk is strong enough to stop bullets, but very expensive.
Bioarmor is a living symbiont worn like clothing or armor by it's host. Skins are usually lightweight, thin and flexible. Carapace's are heavy but add muscle power to carry their own weight - increasing the wearer's absorption and power by 1, while reducing their agility by 1. (The carapace mass is not included in encumbrance while it is active.)
Bioarmor is cultivated by Gargoyles in the Shadow region, and usually has to be grown to fit a specific host. The host may have to accept some modification too, like an internal bacteria or algae that helps the bioarmor extract energy from it's host. Getting fitted with gargoyle armor may require a special gift or favor such as valuable documents, information or artifacts.
Gargoyle armor is designed for stealth. It's all bioarmor except for the plate, lamellar and spider silk cape, which have dark, camoflage coloring. The bioarmor has active camoflage similar to the Gargoyle's natural color changing ability. Capes can be worn over armor. The outermost layer's stealth bonus is the only one that applies. This stealth bonus replaces the Gargoyle's natural stealth bonus, so a stealth bonus of "1" actually has a -2 effect compared to the Gargoyle's natural +3 stealth bonus.
ARMOR Mass Tgh Abs Cvr Stealth Ghost Skin 10 3 1 6 5 (+2) bioarmor Hunting Skin 20 3 2 5 3 (+0) bioarmor, +2 detection Plate Armor 40 4 3 4 1 (-2) Lamellar Armor 30 4 4 4 1 (-2) contains spider silk War Skin 60 3 6 7 2 (-1) bioarmor, gas mask CAPE Mass Tgh Abs Cvr Stealth Shadow Cape 10 3 2 4 3 (+0) bioarmor Silk Cape 5 4 1 4 1 (-2) contains spider silk
Kobold clothing and armor is designed in 3 layers, plus head protection (which does not overlap the other layers.)
CLOTHES Mass Tgh Abs Cvr Cloth 1 1 0 0 Padded 2 2 1 5 Leather 2 3 1 5 Spider Silk 3 2 2 5 contains spider silk Skin 4 3 2 5 bioarmor ARMOR (worn over clothes) Studded Leather 2 3 1 4 Scale Armor 8 3 2 4 Steel Plate 10 4 3 3 Lamellar 15 4 4 4 contains spider silk Carapace 15 3 3 5 bioarmor ROBES AND CAPES (worn over clothes and armor) Robe (cloth) 1 1 0 0 Cape (cloth) 1 1 0 0 Silk robe 2 2 1 4 contains spider silk Camoflauge Cape 2 2 1 4 contains spider silk, +2 stealth Ghost Cape 2 3 1 4 bioarmor, +3 stealth HEAD PROTECTION Helmet 4 4 3 2 Spider Mask 6 3 5 2 bioarmor, gas mask, nightvision
Minotaurs wear 2 layers (clothes and armor) overlapping their natural armor plus head protection. Spider Armor is Carapace style bioarmor (+1 pow/abs, -1 agility) that covers the head, so it can be worn over clothes, but not with other head protection.
CLOTHES Mass Tgh Abs Cvr Cloth 10 1 0 0 Spider Silk 20 2 1 5 Brigandine 120 3 2 5 Skin 150 3 3 5 bioarmor ARMOR (worn over clothes) Plate 150 4 3 4 Lamellar 150 4 4 4 Spider Armor 300 3 5 7 gas mask, nightvision, +3 stealth HEAD PROTECTION Head Plate 20 4 4 1 Horned Helmet 50 4 4 2
Roc armor is lighter so it doesn't interfere with flying. On the other hand, it does not provide as much absorption. Rocs only wear one layer of clothing or armor and a mask.
ARMOR Mass Tgh Abs Cvr Clothes 0.5 1 0 0 Spider Silk 1 2 1 5 contains spider silk Wood 2 1 2 4 Lamellar 6 4 3 4 contains spider silk Carapace 10 3 5 5 bioarmor, +2 agility HEAD PROTECTION Flight Mask 0.2 3 1 1 Altitude Mask 0.5 3 1 2 gas mask Sniper Mask 1 3 2 1 +1 detection and missile weapons
Titans wear light or heavy armor over their natural armor. They also wear light or heavy gloves and masks that do not overlap the other armor. Camoflage Netting can be worn over any combination of armor.
Titan Skin can be worn by itself or over light armor (and light gloves.) This bioarmor has a built-in synerga beam that allows synerga touch attacks to be used with a successful hand to hand attack up to 6 meters away or a successful firearms attack up to 60 meters away.
LIGHT ARMOR Mass Tgh Abs Cvr Clothes 20 1 0 0 Apron 50 3 1 3 Rope Armor 150 3 2 4 Work Gloves 30 3 2 1 HEAVY ARMOR Mass Tgh Abs Cvr Chain Armor 250 4 3 4 Plate Armor 250 4 4 3 Lamellar Armor 300 4 4 4 Bracers 50 4 3 1 Gauntlets 150 4 4 2 Spiked Gauntlets 150 4 4 2 -4 sharpness OTHER ARMOR Mass Tgh Abs Cvr Iron Mask 50 4 4 1 Titan Skin 500 3 6 7 bioarmor, synerga beam Camoflage Netting 50 2 0 0 +2 stealth
Short Weapons can be used with one hand (although most can also be used with two hands for better control.) Minotaurs do not use short weapons. Although Rocs are lighter than Kobolds, they often use Gargoyle-sized weapons because they weild the weapons with their large talons.
StickA simple weapon that extends your reach. This light weapon cannot be used with 2 hands. ClubA heavier stick that can be swung with one or two hands. CaneA short walking stick - longer than a typical stick or club. Canes sometimes have a right-angle or hook-shaped handle. HammerA short, heavy, pounding tool. MaulA longer, heavier, pounding tool. PickA short tool with a hard point. MattockA very large heavy pick with a two-ended head for balance. Mattocks are used for breaking up rocks and soil. Sometimes one end of the mattock's head is an axe or maul. Tail MaceA special Titan weapon that makes their tail club heavier and adds spikes. Tail AxeA special Titan weapon that adds sharp edges to their tail club. |
HatchetA short, heavy, chopping tool that can be used as a Short Weapon or Thrown Weapon. AxeA longer, heavier, chopping tool that can be used as a Short Weapon. Axeheads are double-edged, which requires less frequent sharpening and makes the tool more powerful and balanced. SawA large cutting tool which can be used as a gruesome weapon. To be used as a weapon, the saw needs to be the smaller type that can be operated by a single user. SickleA bladed tool for cutting plants. The typical Xanadu sickle is a staight stick with a slightly curved blade attatched at a right angle - like the Japanese kama. KnifeThis is a short knife or a dagger. It can be thrown (mainly as a distraction) or used in close combat with natural weapons or short weapons ability. A knife can be single-edged, double-edged or even have multiple points. It can be straight or have almost any kind of curved shape. A knife cannot be used with two hands. Butterfly SwordA large knife, usually single edged with a short, deep blade and a hand guard. This weapon combines the strength and versatility of a sword with the speed and concealability of a knife. Butterfly swords are usually paired. |
Cane SwordA thin, lightweight, medium-length blade concealed as a walking cane. An assassin may use a cane sword, but this trick is so familiar that cane swords are more often used as a discreet self-defense weapon. Balanced SwordA medium-length blade suitable for both military use and street fighting, such as a katana or jian (double edged straight Chinese sword often used in tai chi.) The balanced sword adds a little reach and power, not to mention a sharp edge and point. Balanced swords can be single or double-edged, straight or curved. Broad SwordA heavier medium-length blade such as a cutlass or chinese broadsword (dan dao.) A broad sword is usually curved and single-edged, with the handle curved forward for better hacking leverage, but it can be straight or double-edged. Long SwordA long blade that is often used with two hands. A Long Sword can be used with Short Weapons or Long Weapons ability. A Long Sword has a proportionally longer handle, and is often gripped in front of of the main guard for more control. Synerga WhipUsually a stiff, metal baton that extends the reach of synerga touch attacks. The Roc version of this weapon has a hidden switch which transforms it into a flexible synerga-conducting weapon with 2 to 9 segments. |
SHORT WEAPON RACES PPV Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec.
lb kg ft cm
stick kobold 2 1 1 2 60 3 -2 -5 3
stick gargoyle/roc 2 1 0 3 90 5 0 -5 3
stick titan 44 20 -3 4 120 12 7 -5 3
club kobold 4 2 -1 3 90 3 2 -5 2
club titan 88 40 -5 5 150 12 11 -5 2
cane kobold/roc 2 1 1 3 90 2 -2 -5 2 Grp 1
cane gargoyle 2 1 0 4 120 4 0 -5 2 Grp 1
cane titan 44 20 -3 7 210 11 7 -5 2 Grp 1
hammer kobold 7 3 0 1 30 3 0 -5 3
hammer titan 140 65 -4 2 60 12 9 -5 3
maul kobold 13 6 -3 3 90 4 6 -5 3
maul titan 240 110 -7 6 80 13 15 -5 3
pick kobold 2 1 0 2 60 4 0 -3 3 Grp 1
pick titan 44 20 -4 4 120 13 9 -3 3 Grp 1
mattock kobold 11 5 -2 3 90 3 4 -3 3
mattock titan 220 100 -6 6 80 12 13 -3 3
tail mace titan 150 70 -6 * * 14 12 -3 3
tail axe titan 140 65 -6 * * 13 12 -1 3
hatchet kobold 4 2 0 1 30 3 0 -1 3 Grp 1
hatchet titan 88 40 -4 2 60 12 9 -1 3 Grp 1
axe kobold 9 4 -1 3 90 4 2 -1 3 Grp 1
axe titan 180 80 -5 6 180 13 11 -1 3 Grp 1
saw kobold 4 2 0 3 90 2 0 -2 3
saw titan 66 30 -4 6 180 11 9 -2 3
sickle kobold 2 1 1 2 60 2 -2 0 3 Grp 1
sickle titan 33 15 -3 4 120 11 7 0 3 Grp 1
knife kobold 0 0 2 0 0 1 -4 0 1
knife gargoyle/roc 0 0 1 1 30 3 -2 0 1
knife titan 11 5 2 2 60 10 5 0 1
butterfly sword kobold 2 1 0 1 30 3 0 0 3 Par 1
butterfly sword gargoyle/roc 2 1 -1 2 60 5 2 0 3 Par 1
butterfly sword titan 44 20 -4 6 180 12 9 0 3 Par 1
cane sword kobold 2 1 0 2 60 3 0 0 3
cane sword gargoyle/roc 2 1 -1 3 90 5 2 0 3
cane sword titan 44 20 -4 5 150 12 9 0 3
balanced sword kobold 5 2 0 3 90 3 1 0 3 Par 1
balanced sword gargoyle/roc 7 3 1 4 120 5 3 0 3 Par 1
balanced sword titan 110 50 -4 6 180 12 10 0 3 Par 1
broad sword kobold/gargoyle 7 3 -1 3 90 4 2 0 3 Par 1
broad sword titan 140 65 -5 6 180 13 11 0 3 Par 1
long sword kobold/roc 9 4 -2 4 120 5 4 0 3 Par 1
long sword titan 180 80 -6 8 240 14 13 0 3 Par 1
synerga whip kobold 2 1 1 2 60 3 -2 -6 4
synerga whip gargoyle 2 1 0 3 90 5 0 -6 4
synerga whip roc (collapsed) 2 1 2 4 120 2 -4 -6 4
synerga whip roc (extended) 2 1 1 5 150 2 -2 -6 4
Long Weapons, like staffs and spears, are usually held in two hands. Rocs do not use Long Weapons. Long weapons have more reach than short weapons, although a long weapon can be as short as a walking stick or an assault rifle with bayonet. Some Long Weapons are designed for striking with both ends.
StaffA long stick used with two hands. A staff can be used as a walking stick. LogA huge club about the same length as a staff. PoleA very long stick (longer than a staff.) A pole is an ackward weapon and too long to use as a walking stick. 1-2-3 StaffA versatile Titan weapon that transforms from a short, concealable club into a long staff, and into a flexible 3-section staff. This allows it to be used with Short Weapons, Long Weapons or Flexible Weapons skill - depending on it's current form. |
LanceA stout, medium-length spear. Lances are sometimes used by guards, armies and hunters. pikeA very long spear, mainly used by armies against cavalry. Two-Ended SpearThis special Minotaur weapon has a spearhead on both ends. This allows repeated swiping attacks and quick thrusts in opposite directions. GlaiveSimilar to a halberd, this is a staff with a long cutting-and-slashing blade fixed to one end. There are many pole weapons fitting this description, such as the Japanese naginata or Chinese kwan dao. |
Giant SwordA Long Weapon with a heavy blade and a short handle (compared to other Long Weapons), such as a Ghost Head Sword. The Giant Sword is one of the most dangerous weapons, but also one of the most difficult to wield. The Gargoyle Giant Sword is actually an extremely long sword rather than just extremely heavy. Two-Bladed SwordTwo sword blades pointing in opposite directions, sharing a long handle in the middle, and used as a Long Weapon by Minotaurs. This design allows repeated slashing attacks or thrusts in opposite directions. Synerga StaffA conductive metal staff that extends the reach of synerga touch attacks. The Kobold version of this weapon can transform into a concealable short weapon and a flexible flail. The Gargoyle version gets longer when a hidden switch is triggered. The Minotaur version is double-ended. |
LONG WEAPONS RACES PPV Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec.
lb kg ft cm
giant sword kobold ___ 18 8 -3 5 150 3 6 0 3 Par 1
giant sword gargoyle ___ 22 10 -3 8 240 3 6 0 3 Par 1
giant sword titan ___ 350 160 -7 10 300 12 15 0 3 Par 1
lance (spear) kobold ___ 7 3 -1 6 180 3 2 -1 3
lance (spear) gargoyle ___ 13 6 -2 9 270 5 4 -1 3
lance (spear) minotaur ___ 77 35 -4 11 330 9 8 -1 3
lance (spear) titan ___ 130 60 -5 12 360 11 10 -1 3
pike (long spear) kobold ___ 22 10 -3 8 240 2 6 -2 2
pike (long spear) gargoyle ___ 44 20 -4 12 360 4 8 -2 2
pike (long spear) minotaur ___ 220 100 -6 14 420 8 12 -2 2
pike (long spear) titan ___ 440 200 -7 16 640 10 14 -2 2
glaive (halberd) kobold ___ 11 5 -2 5 150 3 4 0 2
glaive (halberd) gargoyle ___ 22 10 -3 7 210 5 6 0 2
glaive (halberd) minotaur ___ 110 50 -5 9 270 9 10 0 2
glaive (halberd) titan ___ 220 100 -6 10 300 11 12 0 2
staff kobold ___ 4 2 -1 4 120 4 2 -6 3
staff gargoyle ___ 9 4 -2 6 180 6 4 -6 3
staff minotaur ___ 44 20 -4 7 210 10 8 -6 3
staff titan ___ 88 40 -5 8 240 12 10 -6 3
pole (long staff) kobold ___ 7 3 -1 7 210 3 2 -6 2
pole (long staff) gargoyle ___ 13 6 -2 10 300 5 4 -6 2
pole (long staff) minotaur ___ 77 35 -4 12 360 9 8 -6 2
pole (long staff) titan ___ 130 60 -5 14 420 11 10 -6 2
log (long club) titan ___ 330 150 -7 8 240 15 14 -6 2
synerga staff kobold ___ 4 2 -1 5 150 4 2 -6 3
synerga staff gargoyle ___ 9 4 -2 7 210 6 4 -6 3
synerga staff minotaur ___ 44 20 -4 8 240 10 8 -6 3
2-bladed sword minotaur ___ 150 70 -6 6 180 12 12 0 4 Par 1
2-ended spear minotaur ___ 88 40 -4 10 300 10 8 -1 2
1-2-3 staff gargoyle ___ 11 5 -2 8 240 5 4 -6 2
Also known as articulated or soft weapons, flexible weapons may be made of flexible materials like rope or hard materials. Flexible weapons can freely swing at one or more joints, making their movements difficult to control but also difficult to predict and parry. Some flexible weapons can also be used as thrown weapons for extra reach, using the rope or chain part of the weapon to retrieve the part that was thrown.
RopeWhile not a very effective striking weapon, a rope can help a grappler trap and choke an opponent. Rope is easy to find and also a useful tool and building material. Chain is stronger than rope - except for expensive Spider Silk rope - but noisier. Rope Dart and Chain DartA metal dart tied to a length of rope or chain. It can be used as a Flexible Weapon like the Chain Whip, or the dart can be used as a Thrown Weapon and retrieved by tugging the rope. This is a difficult weapon to master, but it can be made from common items and it is easy to conceal. Chain is stronger than ordinary rope, but noisier. Minotaurs and Titans are more likely to use chain than rope. Spider Silk rope is less noisy and stronger than chain, but very expensive. Grappling HookA climbing tool with one or more large hooks. The tool is tied to a rope - or sometimes a chain - and thrown to snag and anchor the rope when there is no way to tie the rope or loop it around something. The grappling hook can also be used as a Thrown Weapon or Flexible weapon. |
Chain WhipThe Chain Whip or Whip Chain is a metal whip made from about 8 sections connected by chain links. It is a fast but powerful weapon that is difficult to weild but also difficult to parry. FlailA long handle attatched by rope or chain to another (usually shorter) stick. A flail is a tool for threshing grain, but it can also be used as a flexible weapon that adds reach. NunchucksA symmetrical flail with a shorter handle than a typical threshing flail, such as the Japanese nunchaku. Typical nunchucks are made from wood and rope, but Titans use heavier, iron nunchucks connected by a chain. 3 Section StaffA long flail with two rope or chain joints connecting 3 equally long segments. This versatile weapon can be used for both long and short range hand to hand fighting. |
Ball and ChainA heavy iron ball attached to a chain attatched to a handle. The Ball and Chain is essentially a massive flail that whips around defenses and crushes armored opponents. Because the ball is so massive, the user can store up energy by swinging the ball faster and faster. Hook SwordsHook Swords are a pair of Short Weapons that can be hooked together and used as a Flexible Weapon. The Hook Swords have short blades projecting from the pommel and hand guard, which are used for close range strikes and as the primary cutting surfaces when the swords are hooked together. Synerga CableA conductive metal cord with a small weight on each end. The synerga cable can extend the reach of synerga touch attacks. It can be used as a short range Thrown Weapon, but more often as a Flexible Weapon, similar to a Rope Dart. Synerga FlailA minotaur weapon that extends the reach of Synerga touch attacks. The synerga flail is a conductive metal staff used as a Long Weapon that seperates into 3 equal-length sections connected by cables and used as Flexible Weapon. |
FLEXIBLE WEAPON RACES PPV Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec.
lb kg ft cm
rope dart garg/roc ___ 2 1 -3 20 600 6 6 -2 3 Grp 2
rope/chain dart kobold ___ 2 1 -2 15 450 4 4 -2 3 Grp 2
chain/rope dart minotaur ___ 22 10 -4 30 900 8 8 -2 4 Grp 2
chain dart titan ___ 44 20 -6 30 900 12 12 -2 4 Grp 2
grappling hook kobold ___ 4 2 -3 15 450 7 6 -3 3 G/C 2
grappling hook gargoyle ___ 9 4 -4 20 600 9 8 -3 3 G/C 2
grappling hook minotaur ___ 55 25 -6 25 750 13 12 -3 3 G/C 2
grappling hook titan ___ 88 40 -7 30 900 15 14 -3 3 G/C 2
3 section staff kobold ___
3 section staff gargoyle ___
3 section staff minotaur ___
3 section staff titan ___
flail kobold ___
flail gargoyle ___
flail minotaur ___
flail titan ___
chain whip kobold ___
chain whip gargoyle ___
chain whip titan ___
nunchucks kobold ___
nunchucks gargoyle ___
iron numchucks titan ___
rope kobold ___
rope gargoyle ___
rope titan ___
hook swords kobold ___ 7 3 -1 3 90 4 2 0 3 P/G 1
hook swords gargoyle ___ 11 5 -2 4 120 6 4 0 3 P/G 1
hook swords titan ___ 130 60 -5 7 210 12 10 0 3 P/G 1
ball and chain minotaur ___ 160 70 -6 8 240 12 12 -5 3 Grp 1
ball and chain titan ___ 330 150 -7 10 300 14 14 -5 3 Grp 1
synerga cable gargoyle ___
synerga flail minotaur ___
Many kinds of weapons can be thrown. Some are powerful enough to kill a target, but others are only intended to distract or weaken the target before closing with hand to hand weapons.
NetA weighted net can be used as a Flexible Weapon or as a Thrown Weapon. The net must be thrown in order to trap the target. If the throw is successful, it does no damage, but the target has a -2 modifier to all their actions, until they can remove the net. (Removing the net is a 1 hit point action with a difficulty of 2 that can be attempted once per turn.) SpearA medium length spear that can be used as a Thrown Weapon or a Long Weapon. JavelinA special lightweight spear for throwing, but not strong enough for hand to hand combat. Throwing KnifeA small, sharp throwing weapon that flips end-over-end as it flies through the air, so there's a good chance the blunt end will hit instead of the sharp end. Add 1d6 to the success level of the attack and if the result is less than 5, the sharpness of the attack is reduced by 2. A throwing knife can also be used as a cutting tool, but it's not as effective as a regular knife. Throwing StarA small, sharp throwing weapon with points in multiple directions so it can stick into a target regardless of which point is currently forward. DartA small, sharp throwing weapon with fletchings or a tassle that make it fly straight instead of flipping end-over-end. ChakramA sharp metal disk with the center cut out. The flat surface acts as an aerofoil allowing the weapon to be thrown very far. Spinning the chakram makes its flight very stable and the hole in the center prevents it from veering to the side like a frisbee. BearingA smooth metal ball bearing used in machines, or any small weight of similar size, density and hardness can be used as a thrown weapon. Although usually too small to do significant damage, Titans are so huge that even such a small weapon can wound or kill a smaller creature. BoulderA big rock that can be used as a weapon by dropping it on a target. A Titan has enough size and arm strength to hurl boulders like a catapult. |
CaltropsA spike with multiple points so one point is always pointing up. A single caltrop is difficult to see and even if spotted, requires a roll to avoid for each step taken near the caltrop. Caltrops are often thrown into the path of an opponent to slow down, distract or disable them. difficulty action +5 spot a single caltrop before stepping over it -1 for each additional caltrop in that area 0 avoid stepping on an unseen caltrop -5 avoid stepping on a caltrop you spotted. +1 for each additional caltrop in that area Agility helps you avoid caltrops. Acrobatics can also be added to your roll to avoid caltrops if you spot them first. A group of caltrops are often used together. Each additional caltrop decreases the difficulty of spotting them by 1 and increases the difficulty of avoiding them by 1. The area where this bonus applies is either a space on a game board (in which case small characters have to roll to avoid the caltrops for each hit point they must use to cross the space) or a shape roughly as wide as your stride. If the roll to avoid the caltrops fail, the caltrop sticks to you. Removing the caltrop takes a full turn. If you move without removing the caltrop, you receive one point of lasting damage. After that, each time you move without removing the caltrop, you receive one pont of stun. When the caltrop sticks to you, you may take additional damage depending on the caltrop's success level. Size and armor do not protect against this damage: success caltrop effect level 1 1 stun 2 2 stun 3 1 stun, 1 lasting 4 2 stun, 1 lasting 5 3 stun, 1 lasting 6+ 2 stun, 2 lasting GrenadeA basic fragmentation grenade. This weapon has a 4 second fuse. 2 turns after lighting the fuse it hurls pottery, glass or iron shrapnel in all directions. The grenade is light enough to be thrown further than it's lethal blast radius. |
FireworksFireworks that make a blinding flash and/or deafening noise without hurling deadly shrapnel can disable opponents without injuring them. Fireworks designed as a less-than-lethal weapon have a 4 second fuse. 2 turns after lighting the fuse, they explode (injuring anyone touching the firework) giving everyone nearby a blindness, deafness and disorientation penalty. distance blind deaf disorient 3m(10') -4 -4 -1 6m(20') -3 -3 -1 12m(40') -2 -2 -1 24m(80') -1 -1 -1 The blindness and deafness effects wear off by 1 point per turn. The disorientation effect lasts for one minute (30 turns.) If the firework is spotted and recognized in time (difficulty 5) a victim can take action to protect themselves:
h.p. action and effect
0 close eyes/+2(less)blindness
1 cover eyes/no blindness
1 cover ears and close eyes/
+2 deafness and +2 blindness
2 cover ears and turn around/
+2 deafness and no blindness
Smoke BombA small grenade-like bomb that creates a huge cloud of smoke instead of exploding. The cloud spreads in a circle quickly (3m/10' per second, 6m/20' per turn) until it runs out (about 10 seconds or 5 turns, with a radius of 30m/100'.) This smoke cloud gives everyone inside a -3 blindness modifier, and everyone outside the cloud a -3 modifier to aim attacks at targets inside the cloud. after running out, the cloud continues to spread, but it's effect is reduced by 1 point per turn. (Inside a room with poor ventilation the effect is -4 and wears off at a rate of 1 point per minute.) Smoke bombs have a very short fuse, so the cloud reaches it's initial (6 meter) radius one turn after being lit. Pepper BombAnother grenade-like weapon that uses chemicals to disable an opponent without causing injury. Pepper bombs work like fireworks except they have 1/3 of the radius, cause stun damage by suffocation instead of deafness, and they dissipate more slowly. distance blind stun disorient 1m(3') -4 4 -1 2m(7') -3 3 -1 4m(13') -2 2 -1 8m(27') -1 1 -1 The gas lingers in the air, but the blinding and stun effects dissipate quickly (+1 per turn) The disorientation effect goes away once the blinding and stun effects are 0. To prevent suffocation and blindness, different defensive reactions are required. These defenses must be kept up until the gas dissipates to avoid their effects. The blindness effect does not wear off for an hour or until the victim's eyes are flushed with water.
h.p. action and effect
0 close eyes/+2(less)blindness
1 cover eyes/no blindness
1 cover mouth & nose/close eyes
-2 stun and +2 blindness
Poison GasOther types of chemical weapons can be deadlier than fireworks, smoke and pepper bombs. |
THROWN WEAPONS RACES PPV Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec.
lb kg ft cm
net gargoyle ___
net minotaur ___
net roc ___
spear gargoyle ___
spear kobold ___
spear roc ___
spear minotaur ___
spear titan ___
javelin gargoyle ___
javelin kobold ___
javelin roc ___
javelin titan ___
throwing knife gargoyle ___
throwing knife kobold ___
throwing knife roc ___
throwing knife titan ___ (big!)
throwing star gargoyle ___
throwing star kobold ___
throwing star roc ___
darts gargoyle ___
darts kobold ___
darts roc ___
chakram gargoyle ___
chakram kobold ___
chakram roc ___
chakram titan ___
bearing titan ___
boulder titan ___
caltrops any ___
grenade any ___
fireworks any ___
smoke bomb any ___
pepper bomb any ___
poison gas any ___
Long range weapons that fire arrows. Bows depend heavily on muscle power, so their range and power are limited compared to firearms.
Ninja Bows and Hunting BowsThese are small, short bows that are silent, easy to string and easy to conceal (especially Ninja Bows.) They are suitable for killing small prey or medium sized targets (about the user's size) with poison arrows, but they won't penetrate the hide of large animals. These are also the simplest bows to make, usually made from a single peice of wood and a plant or animal fiber string. |
Rider's BowA more powerful, recurved bow with more range, made from steel or composite materials. The Rider's Bow is designed for maximum power while still being short enough to aim back and forth across the neck of the animal the archer is riding. |
Long Bows and War BowsThe largest and most powerful bows, made from composite materials. These fire large arrows that easily penetrate light armor. These bows are strictly combat weapons. (An animal that requires such a large bow to kill it is probably too dangerous to hunt without special tactics or firearms.) The Gargoyle Long Bow is extremely long, designed for a gargoyle to use while standing with their body vertical. The Kobold Long Bow is assymetrical, like a Japanese yumi. Because Titans are herbivores, the only type of bow they use is a War Bow. |
BOWS RACES PPV Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec.
lb kg ft cm
ninja bow gargoyle ___
ninja bow kobold ___
hunting bow roc ___
hunting bow minotaur ___
rider's bow kobold ___
long bow gargoyle ___
long bow kobold ___
war bow roc ___
war bow titan ___
These weapons attack from a distance without depending as much on the user's muscle power as a bow. Most of these weapons use a spring-loaded pin to fire cartridges: projectiles wrapped in a shell with gunpowder. Guns and cartridges are difficult to make and expensive, but they are deadly even at great distances. Xanadu guns are usually equipped with bayonet blades and other features that make them useful as hand to hand weapons when you run out of ammo or time to reload.
Crossbow
Pistol DaggerAn easily concealed small firearm for surprise attack and self-defense. A pistol holds one cartridge and has to be reloaded every time it is fired. Xanadu pistols are generally equipped with a blade on the handle that can be used as a reverse grip dagger using Natural Weapons or Short Weapons skill. These blades can be folding, retractable and/or spring loaded. Carbine SwordA powerful street-fighting weapon, the medium-length carbine sword is more acurate at a distance than a pistol, but not as accurate as a hunting rifle. This weapon fires versatile shotgun-style cartridges that may contain slugs, shot or other types of ammunition. The carbine sword holds 4 of these rounds and operates like a revolver. The carbine sword has a long, fixed sword-like bayonet, making it useful as a Short Weapon. |
Rifle LanceThis is a long hunting rifle with a fixed bayonet used for stopping charging animals or keeping injured quarry at bay, and can also be used as a Long Weapon. Rifle PikeSome gargoyle rifles are extremely long. These are more likely to be used for sniping intelligent enemies rather than for hunting animals. They also have a fixed bayonet, allowing them to be used as a Long Weapon. MortarEssentially a hollow tube for aiming self-propelled bombs (shells) or rockets. These are considered Artillery rather than Firearms. Axe CannonA Titan is big enough to use a mortar as a Firearm, and so the Axe Cannon was invented, by attatching a straight wooden stock and a symmetrical axe head. It can also be thought of as an axe with a big hole in the head for launching shells. This weapon can be used as a Firearm, Artillery or Short Weapon, turning a Titan into a mobile siege machine. |
Synerga BeamSometimes called a Lightning Whip, a synerga beam is a living, organic weapon that emits a pair of ultraviolet laser beams using bioluminescence. The beams ionize oxygen, making their path glow green. When the two beams touch a target, they form a complete electrical circuit. The weapon only extends the reach of Synerga touch attacks; it has no effect by itsefl. It can be used with Short Weapon skill at close range, or with Firearm skill at long range. As a living weapon, a synerga beam requires special maintainence. Without maintainence the weapon becomes dormant and eventually dies, becoming effectively useless. Synerga LanceA longer version of the Synerga Beam, especially designed for Minotaurs. This weapon can be used to extend the reach of Synerga touch attacks using Long Weapon or Firearm skill. Unlike a Synerga Beam, a Synerga Lance can also be used as a simple staff. A Synerga Lance is also called a Fire Lance. |
GUNS AND RACES PPV Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec. ARTILLERY lb kg ft cm crossbow kobold ___ crossbow gargoyle ___ crossbow titan ___ pistol dagger kobold ___ pistol dagger garg/min/roc ___ pistol dagger titan ___ rifle lance gargoyle ___ rifle lance kobold/roc ___ rifle lance minotaur ___ rifle lance titan ___ rifle pike gargoyle ___ carbine sword kobold ___ axe cannon titan ___ mortar kobold/roc ___ mortar titan ___ synerga beam kobold ___ synerga beam gargoyle/roc ___ synerga lance minotaur ___
Climbing ClawsPrimarily a tool that gives a +2 bonus to climbing trees, soft wood and similar materials. They also give +1 to climbing hard wood and surfaces rough or soft enough to grip with the claws. These claws can also be used as a weapon using Natural Weapons skill. |
Assassin ClawsA weapon specifically designed for use with Natural Weapons skill. These weapons are popular with assassins because they are easy to conceal and don't look like traditional weapons, even when they are being used. |
OTHER WEAPON RACES PPV Mass Agi Reach Cvr Abs Pwr Shp Tgh Spec.
lb kg ft cm
climbing claws kobold ___ 0 0 2 0.0 0 0 -4 -3 4 Clm 2
climbing claws gargoyle ___ 0 0 2 0.0 0 0 -4 -3 4 Clm 2
assassin claws kobold ___ 2 1 0 0.3 10 2 0 0 4
assassin claws gargoyle ___ 4 2 -1 0.3 10 4 2 0 4
Synerga weapons extend the reach of Synerga touch attacks. They are usually made of conductive metal. Titans do not have as many weapons specifically designed for synerga use, but often modify common short and long weapons to conduct synerga.