Galbraith Games - "We make the games we want to play"
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Phillip - Seth made my font small >-(
  • playtesting
  • develop an active correspondance with people who are working on the projects I am
  • meet regularly with the playtesting group
  • model and skin a humanoid in Blender (H&S nerd model?)
  • finish my latin-ish Squawk song
  • draw cool character sketches for the SCG
  • make 3 sound effects at Thomas's
  • Chuck
  • Update this list (B)
  • Get yourself a GG binder (T)
  • Shawn
  • Update this list (B)
  • Get yourself a GG binder (T)
  • Mapes
  • Update this list (B)
  • Get yourself a GG binder (T)
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    Ulrich
  • Teach TSL Blender Animation (T)
  • Get yourself a GG binder (T)
  • The Serpent Lord
  • Make a place for Ulrich to put his GG binder (T)
  • Test MAX and Cal3D exporters (T)
  • Get yourself a GG binder (T)
  • BFGalbraith
  • Get yourself a GG binder (T)
  • Facilitate an alternative to weekly reports
  • Apply to Grad School
  • Edit H&S Rules according to playtesting results & for round-flow modularity
  • Get involved in Blender animation &/or python
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    June 24 - 26
    Thu - Python RPS work (CT)
    Fri - RPS Pignet chat (CBTU)
    Fri - online meeting 2:30-4:30 (CMUBT)
    Sat - log/assigment/ not-weekly-report system (TB)
    June 28 - July 3
    Mon - blender/movie day (MSTC)
    Tue -
    Wed - Farenheit 911 (T)
    Thu - RPS testing 3-3:30 (PT)
    Fri - Online Meeting 2:30-3:30
    Sat -
    July 5 - 10
    Mon -
    Tue -
    Wed -
    Thu -
    Fri - Online Meeting 2:30-3:30
    Sat -
    July 12 - 17
    Mon -
    Tue -
    Wed -
    Thu -
    Fri - Online Meeting 2:30-3:30
    Sat -
    July 19-24
    Mon -
    Tue -
    Wed -
    Thu -
    Fri - Online Meeting 2:30-3:30
    Sat - PIONEER DAY
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    Goals
  • Develop the Squawk franchise
  • Become a sustainable business

    Projects
  • [SCG] Squawk Computer Game
  • [H&S] Hack & Slash Computer Game
  • [RPG] Squawk RPG Book
  • [RPS] Hack & Slash Role-Playing System
  • [H/O] Hardware/Office
  • [OQ] Open Quartz
  • Completed Work - documents, software and content
  • Open Quartz
  • Hack and Slash (Quake engine)
  • Hack and Slash Role-Playing System (link?)
  • Squawk website
  • Operations Documents (offline only for security reasons)
  • Character Template Generator (link?)
  • Adventures of House II: The Redeadening (link?)
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    [SCG] Squawk computer game
  • How would we describe it on it's own website?
  • What does this require from the game engine?
  • What stuff is going to be in it? (the manual!)
  • How will that stuff look, sound, behave etc.? (design document)
  • All Hack and Slash computer game items except for content
  • Develop Squawk content (requires at least the manual)
  • Publish the Squawk computer game

    [H&S] Hack and Slash computer game
  • What is the Squawk game going to be like (requirements)
  • What engine are we going to use?
  • Is Blender really going to work?
  • What about Crystal Space?
  • [DONE] scripting and model formats (python, blender)
  • design high school fighting game
  • (LGPL?) sounds from old Hack & Slash game?
  • (LGPL?) sounds from OpenQuartz?
  • other content (levels, models and textures)

    [H/O] Hardware/Office
  • Update the Hardware Inventory
  • Print the Hardware Inventory
  • Put the Hardware Inventory in the notebook
  • Help members with a place to keep documentation
  • Provide all members with GG operations documentation

    [OQ] OpenQuartz
  • How do we access OpenQuartz CVS, website and file releases?
  • Document these processes and test them with another user+location
  • Release OpenQuartz content and stand-alone for Windows (and Linux?)
  • [RPG] Squawk RPG Book
  • All Hack and Slash Role-Playing System items
  • Are we going to do a Peleg book for our first book?
  • How long do we want it to be?
  • Are we talking about one book, or a few different books?
  • Are we talking Hardback, paperback, 2 staples with 3-ring binder?
  • OUTLINE: We need to write an extensive outline
  • OUTLINE: Fill in the blanks (stuff off the web page or new stuff)
  • COVER DESIGN
  • prepare PDF files of the Hack and Slash RPS book with art
  • Find out what it will cost various publishers to print it
  • Send copies to major RPG web sites to be reviewed
  • Go to conventions
  • Visit RPG shops in person
  • Can we use banners through our IGN/Gamespy website?
  • PROPS: City, area and combat maps
  • PROPS: Player peices for Anthrosaur and Bestiary races
  • PROPS: 2D graphic library for throwing together module maps quickly
  • Determine what other modules we need to develop for the book

    [RPS] Hack and Slash Role-Playing System
  • Review the new round structure changes and update the RPS doc
  • Fix character sheet - will 3x5 character sheet require JPEG?
  • Sharpness rules - seriously evaluate if it is "good enough"
  • Formalize an occupation system
  • FAMILIARIZE TEAM - each of us generates a character
  • FAMILIARIZE TEAM - each of us takes him through a few fights
  • Get a campaign going (prepare for this before familiarize team?)
  • Next release (requires new character sheet, sharpness, occupations)
  • Research non-GM ideas and possibilities
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