[SCG] Squawk computer game
How would we describe it on it's own website?
What does this require from the game engine?
What stuff is going to be in it? (the manual!)
How will that stuff look, sound, behave etc.? (design document)
All Hack and Slash computer game items except for content
Develop Squawk content (requires at least the manual)
Publish the Squawk computer game
[H&S] Hack and Slash computer game
What is the Squawk game going to be like (requirements)
What engine are we going to use?
Is Blender really going to work?
What about Crystal Space?
[DONE] scripting and model formats (python, blender)
design high school fighting game
(LGPL?) sounds from old Hack & Slash game?
(LGPL?) sounds from OpenQuartz?
other content (levels, models and textures)
[H/O] Hardware/Office
Update the Hardware Inventory
Print the Hardware Inventory
Put the Hardware Inventory in the notebook
Help members with a place to keep documentation
Provide all members with GG operations documentation
[OQ] OpenQuartz
How do we access OpenQuartz CVS, website and file releases?
Document these processes and test them with another user+location
Release OpenQuartz content and stand-alone for Windows (and Linux?)
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[RPG] Squawk RPG Book
All Hack and Slash Role-Playing System items
Are we going to do a Peleg book for our first book?
How long do we want it to be?
Are we talking about one book, or a few different books?
Are we talking Hardback, paperback, 2 staples with 3-ring binder?
OUTLINE: We need to write an extensive outline
OUTLINE: Fill in the blanks (stuff off the web page or new stuff)
COVER DESIGN
prepare PDF files of the Hack and Slash RPS book with art
Find out what it will cost various publishers to print it
Send copies to major RPG web sites to be reviewed
Go to conventions
Visit RPG shops in person
Can we use banners through our IGN/Gamespy website?
PROPS: City, area and combat maps
PROPS: Player peices for Anthrosaur and Bestiary races
PROPS: 2D graphic library for throwing together module maps quickly
Determine what other modules we need to develop for the book
[RPS] Hack and Slash Role-Playing System
Review the new round structure changes and update the RPS doc
Fix character sheet - will 3x5 character sheet require JPEG?
Sharpness rules - seriously evaluate if it is "good enough"
Formalize an occupation system
FAMILIARIZE TEAM - each of us generates a character
FAMILIARIZE TEAM - each of us takes him through a few fights
Get a campaign going (prepare for this before familiarize team?)
Next release (requires new character sheet, sharpness, occupations)
Research non-GM ideas and possibilities
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