Barry Oshry, one of the world's greatest experts ( http://www.powerandsystems.com/seeing_stem.htm ) learned what he did by setting up experimental communities, which were intended to participate in some kind of industry (make money off of some kind of production to pay for the experiment.) In these simulations, there were always 4 kinds of people:
#1: Workers (most people were workers.)
#2: Middle Management (some people were managers)
#3: Upper Class (a very few people had the role of being "owners", and had a LOT of power.)
#4: Anthropologists (some people were "Anthros")
On our team, we are trying to keep the power as even as possible, so we don't have this huge 1, 2, 3 power struggle. But I want to talk about the Anthoropologists, the secret #4:
All the Anthros EVER did was try to write down EVERYTHING ANYONE EVER said or did. This information was not available to non-anthros. After words, the information the anthros collected was to study what happened in the latest experiment. This help them set up more and more effective communities, and that's why Barry Oshry is so "great." (It's also why he's infinitely cooler than Stephen Covey, who's like "well, I've always noticed that people who simply use to-do list are percieved by their friends as irresponsible" – yeah, "you've always noticed", nice science there Covey!)
Through the Log, ALLS I'M TRYING TO DO, is give Galbraith Games an Anthro system, so we can be wicked-cool like Oshry. I am not trying to get everything, but I am trying to get as much as possible about our month by month production habits, because this is going to be very valuble stuff to us in the future! I understand that using the log isn't allways easy to do, so if you want to participate in this effort, and don't feel like logging something yourself, PLEASE e-mail me and I'll log it for you! Further more, regardless on how much I rip on something you do, ANYTHING you do related to Galbraith Games is worth logging, even including FGA type stuff!