Squawk
|
Squawk
|
Learn
|
Squawk
|
Hack & Slash Role-Playing System |
Galbraith Games News & Projects | |
Learn to Play: |
IntroductionRole-Playing GamesIn a role-playing game ("RPG") some of the players play the parts of characters, deciding what those characters do.
When we use the term "RPG" we usually mean "Paper and Pencil RPG." [Squawk was designed as a "Paper and Pencil RPG"]PlayersTraditionally, one of the players is a Game Master ("GM") who controls most of the game while the rest of the players control some of the characters in the game.These are called "Player Characters" or "PCs." [This is a good place to insert some specific instructions for organizing a Squawk Tutorial game with a GM & players.]Creating CharactersEach PC has a "Character Sheet" that describes the character and the character's equipment, abilities, disabilities, and other attributes. Players sometimes create their own characters by filling out this Character Sheet according to the game rules. [This is a good place to insert some specific instructions for generating Squawk Tutorial characters.]Character DevelopmentSometimes PCs mature and develop during the game. These changes may affect the PC's Character Sheet. Character Development is often the result of a series of successful adventures. In more realistic RPGs, Character Development may require intense, long-term training. [Are we going to include Character Development in the Tutorial?]The Game Master's JobThe GM sets up the PCs' adventures. This may mean developing a quest with obstacles, enemies, and other challenges. The GM should provide a large, engaging environment, allow the PCs to do (or attempt) whatever their players want, and help the plot to develop naturally. Ideally, you would be able to play without any GM at all, but this usually only works in limited "Player vs. Player" scenarios. [This is a good time to explain how GM's can use adventure modules and introduce the next Squawk Tutorial section - the adventure itself!] |