Squawk
Role-Playing Game

Squawk
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to Play

Squawk
Setting

  Hack & Slash
Role-Playing System
Galbraith
Games

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Learn to Play:

Introduction

Adventure

Characters

Maps

Introduction

Role-Playing Games

In a role-playing game ("RPG") some of the players play the parts of characters, deciding what those characters do.

  • Electronic RPGs are played on videogame machines or computers.
  • Live Action RPGs involve live actors and costumes.
  • Paper and Pencil RPGs use books, dice, and other tools.

When we use the term "RPG" we usually mean "Paper and Pencil RPG."

[Squawk was designed as a "Paper and Pencil RPG"]

Players

Traditionally, one of the players is a Game Master ("GM") who controls most of the game while the rest of the players control some of the characters in the game.These are called "Player Characters" or "PCs."

[This is a good place to insert some specific instructions for organizing a Squawk Tutorial game with a GM & players.]

Creating Characters

Each PC has a "Character Sheet" that describes the character and the character's equipment, abilities, disabilities, and other attributes. Players sometimes create their own characters by filling out this Character Sheet according to the game rules.

[This is a good place to insert some specific instructions for generating Squawk Tutorial characters.]

Character Development

Sometimes PCs mature and develop during the game. These changes may affect the PC's Character Sheet. Character Development is often the result of a series of successful adventures. In more realistic RPGs, Character Development may require intense, long-term training.

[Are we going to include Character Development in the Tutorial?]

The Game Master's Job

The GM sets up the PCs' adventures. This may mean developing a quest with obstacles, enemies, and other challenges. The GM should provide a large, engaging environment, allow the PCs to do (or attempt) whatever their players want, and help the plot to develop naturally.

Ideally, you would be able to play without any GM at all, but this usually only works in limited "Player vs. Player" scenarios.

[This is a good time to explain how GM's can use adventure modules and introduce the next Squawk Tutorial section - the adventure itself!]