[H&S] Hack and Slash Computer Game - Project Page

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  • What is the Squawk game going to be like (requirements)
  • What engine are we going to use?
  • Is Blender really going to work?
  • What about Crystal Space?
  • [DONE] scripting and model formats (python, blender)
  • design high school fighting game
  • (LGPL?) sounds from old Hack & Slash game?
  • (LGPL?) sounds from OpenQuartz?
  • other content (levels, models and textures)
  • "Letterman Jacket Model" for basic player model
    • punch, kick, walk, run, jump, swim, climb, falling
    • combat movements (ie footwork), turn in place, talking
    • Dodgeball animation: Dodge, catch, throw, "getting-hit"
    • Weapon Animation: parry, strike, power-strike, sweep, push, kick
  • Hallway with lockers
  • Will use some integrated form of the H&S RPS
  • Will be based on a high school conflict between "Backwater High" and "Metro High"
    • Metro is a large high school in a city.
    • Dodgeball is Metro's least-respected sport, attracting the athletes that don't "make the cut" for the other sports.
    • Backwater is out in the woods, with a "honey bucket" and a couple of portables.
    • The only sport Backwater can compete in is dodgeball, using their best athletes.
    • The rivalry has been going on for generations, so that there is social pressure on both teams to succeed.
  • Simple, one-handed default play-control, with customizable "advanced options" like hot keys
  • Multiple players per console
  • Network play

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