Hack & Slash Computer Game Design-Documentation:

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    Stuff we have decided
  • "Letterman Jacket Model" for basic player model
    • -animation for "Letterman Jacket Model":
      • punch, kick, walk, run, jump, swim, climb, falling
      • combat movements (ie footwork), turn in place, talking
      • Dodgeball animation: Dodge, catch, throw, "getting-hit"
      • Weapon Animation: parry, strike, power-strike, sweep, push, kick
  • Hallway with lockers
  • Will use some integrated form of the H&S RPS
  • Will be based on a high school conflict between "Backwater High" and "Metro High"
    • Metro is a large high school in a city.
      • Dodgeball is Metro's least-respected sport, attracting the athletes that don't "make the cut" for the other sports.
    • Backwater is out in the woods, with a "honey bucket" and a couple of portables.
      • The only sport Backwater can compete in is dodgeball, using their best athletes.
    • The rivalry has been going on for generations, so that there is social pressure on both teams to succeed.
  • Simple, one-handed default play-control, with customizable "advanced options" like hot keys
  • Multiple players per console
  • Network play